Personas aren’t bad, and you’re not a bad designer for using them

Andy Budd
8 min readMar 4, 2019

With disturbing regularity, my Twitter stream seems to explode with posts demonising commonly used, yet seemingly harmless design tools. These posts take great pains to document all the ways these tools have failed people in the past (while downplaying or ignoring situation where they may have helped). Reading one of these threads you’d be forgiven for thinking these tools were actively harmful; some sort of public health nuisance this brave whistleblower was uncovering for the first time. Sadly these arguments tend to be full of misunderstandings, half truths and personal anecdotes, rather than any reasoned or measured debate. One such debate I witnessed recently revolved around Personas.

Now the love/hate debate around personas is nothing new; in fact it’s been rumbling on for some time. I personally have no great love for personas — that would be a little like loving a hammer or a chisel — but I have no great hate for them either. Personas are tools like any others, with their own relative strengths and weaknesses. So while every few months a new tool comes along claiming the previous one is now dead–in this case Jobs to be Done — I’m much more interested in developing a rich toolbox of tools to draw upon, than engaging in a Battle Royal style deathmatch. That is to say, I’m not on team persona, team JTBD, or any other team that…

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Andy Budd

Design Founder, speaker, start-up advisor & coach. @Seedcamp Venture Partner. Formerly @Clearleft @LDConf & @UXLondon . Trainee Pilot. Ex shark-wrangler.